(rollover bug evident on Firefox ver 1.5.0. What you can do is hide the system mouse-cursor using Mouse. I created two no-frills html pages to illustrate the problem I'm describing, so if you want to take a look and 'view-source' on them you can do so here: The mouseup event is set on the stage object. You cant confine the system cursor to a region with Flash. I have tried various efforts to work around this problem, including: using and/or to wrap the movie, wrapping the movie in a element and positioning the instead, dynamically writing the Flash and/or CSS with javascript using DOM methods, etc. When I don't "fixed" or "absolute" position the movie, the button hotspots are exactly where they are supposed to be. I also scrubbed my Flash movie source to make certain the problem is not somehow being generated on my end. I built the Flash movie in Flash 5, and have FlashPlayer 8.0.22.0 plugin for Firefox. This is only the case with the most recent version of Mozilla (Firefox ver 1.5.0.6) (that I know of).Įverything works in the version I just updated from (Firefox ver 1.0.7) and all other browsers I have tested this in (Opera, Safari, IE-Win, Netscape - various versions of each). (rollover bug evident on Firefox ver 1.5.0.6) These numbers can be used to control attributes of elements on screen. The cursor position is read by computer programs as two numbers, the x-coordinate and the y-coordinate. (no bugs evident since not using fixed positioning) AS3-Flixel used a simple Sprite to display a bitmap graphic that is synchronized with the mouse position every frame. The physical mouse object is used to control the position of the cursor on screen and to select interface elements. I'm using position fixed to center the movie in the browser window. The button rollover offset is right of the actual button, the distance varies and is greater-the larger the window is than the Flash movie. You can choose relative or absolute coordinates and send clicks, button state and. This also only happens when the Flash movie 'wmode' is set to 'transparent'. Flash rotates objects around the little X mark inside each movieclip, if you position the arrow so this X is in the middle of it, the arrow will rotate. You can use the USBMouse interface to emulate a mouse over the USB port. When I use CSS "position: fixed -or- position: absolute" to position my Flash movie, the Flash button "hotspots" are offset from where they are defined in the Flash movie. My guess is that Flash somehow uses the coordinates of the HWND that was passed in when I created the browser despite me providing the proper view coordinates and translation to screen coordinate via GetViewRect(), GetScreenPoint(), etc.There is a *bug* with the newest version of Mozilla (Firefox ver 1.5.0.6) which I just downloaded and installed today. However, if the view is offset, the input starts to flicker. Now, if the browser view is positioned at 0,0 in the physical window, the input in the flash player is just fine and dandy. In my case, if I happen to have a physical window, I pass its handle to CEF if I don't have a physical window, I just create a dummy hidden window and pass its handle to CEF (I'm not exactly sure what CEF needs the HWND for in OSR mode actually?). This HWND is somewhat irrelevant in OSR mode since there isn't necessarily a one-to-one mapping between a browser and a physical window. That is, in OSR mode, you call SetAsOffScreen() with an HWND to the browser's parent window. it's like the Flash player registers the mouse input, but then immediately considers the mouse to have been moved away.Īfter doing a little bit more digging, it turns out that this behavior only happens if the browser's viewport is offset from the top-left of the browser's parent window. When I hover the mouse over the player's buttons (play, pause, mute, etc.), the buttons flicker, i.e. I'm using CEF3 in OSR mode and I'm rendering a webpage that has a Twitch Flash player on it.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |